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Old Jul 24, 2006, 10:21 AM // 10:21   #1
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Default Why the pet DP nerf?

Someone explain to me why exactly pet DP was implemented. I read that it was to nerf bunny thumpers, but why? Exactly how is a thumper overpowered? The ranger has no self heal at all, and if the ranger dies, the pet just stands there looking stupid. Was it because of dual/triple smite? Maybe Anet should have looked more closely at Air of Enchantment's free energy all day flaw (they kinda fixed it, but not enough in my opinion), and not nerf a build that already has 15 million counters, but was actually fun to play.
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Old Jul 24, 2006, 10:31 AM // 10:31   #2
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its a change that makes sense imo.

I never liked thumpers anyway
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Old Jul 24, 2006, 10:36 AM // 10:36   #3
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People always kill the pet to 60dp now and then it's useless.

ANet please fix. We have no way to keep a pet useful without going full beastmaster with all the call of protection and run as one and call of haste and symbiotic bond and rubbish.
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Old Jul 24, 2006, 10:38 AM // 10:38   #4
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Simply one of those request the majority of the community questioned why pets didn't have DP over and over and over. It makes sense that pets should have DP more than anything. Sounds like the appropriate balance to me, not a "nerf".

Its fair game that pets are DP'd out. They are an extra body that blocks movement and does great DOT. They deserve to be DP'd out, if they provide those advantages.

Last edited by cookiemonkie; Jul 24, 2006 at 10:41 AM // 10:41..
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Old Jul 24, 2006, 11:27 AM // 11:27   #5
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In practice, this nerf makes pets unreliable in GvG to the point of unusability. Any team with AoE or Taints will DP out your pets quickly, and then they're useless.

Pre-nerf though, I think the pets were a bit too strong, and gave too much of an advantage to thumpers compared to basic warriors.

Overall, I'd like to see pets fixed with proper controls and balances. Then we can fix the pet DP issue and have a properly controlled and usable GvG pet.

All that aside - one thing that SHOULD be fixed about the pet DP is that they don't gain morale from boosts or kills. As near as I've been able to tell, DP on a pet is permanent, which makes them much weaker late-game than they should be if you've been steamrolling the other team.
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Old Jul 24, 2006, 12:35 PM // 12:35   #6
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Not losing DP is a nerf. If they gain DP like people, fine, but they should lose it like people. Each kill is progressively easier, and once the pet hits 60%, it gets dropped in 2 or 3 seconds after you rez it, since Comfort only gives it ~55% health anyway.

I've noticed in Arenas now that Spiteful and Price of Failure get put on pets from the onset. Of course a pet can't call its hexes and a monk isn't going to give it priority, and the animal AI is dumber than dry dirt, so it just kills itself. And then the DP chain starts, until it has 60%, and you rez it with what, about 100 health, which a warrior can take away with 2 hits.

Pardon my Swahili, but that's freaking gay.
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Old Jul 24, 2006, 01:23 PM // 13:23   #7
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They wanted to weaken thumpers and iway. Unfortunately, making it easier for pets to die does not weaken iway. And most thumpers have comfort animal.
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Old Jul 24, 2006, 01:34 PM // 13:34   #8
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Quote:
Originally Posted by shardfenix
They wanted to weaken thumpers and iway.
Did you hear this on your Wednesday coffee morning with Izzy?
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Old Jul 24, 2006, 04:45 PM // 16:45   #9
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Hm, if pets had good AI, their damage output would be absolutely sick, we've all seen the type of damage Ferocious Strike can deal. The DP does make them pretty unusable for thumpers though, since they just die too easily after their dp has built up

How the hell does it have anything to do with IWAY? Who quite often bring level 5 pets
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Old Jul 24, 2006, 06:53 PM // 18:53   #10
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PvP should be player vs player not player vs over armored pets. I don't mind the fact pets get dp'd out quickly. They are an extra body, and do way way too much damage over time for a non player character. Pets getting DP'd out is fair game.
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Old Jul 24, 2006, 10:01 PM // 22:01   #11
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Update - Monday July 24
* Pets now receive a Morale Boost when the team they are on earns a Morale Boost.
* New character sorting options are available on the character selection screen.
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Old Jul 24, 2006, 10:23 PM // 22:23   #12
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Quote:
Update - Monday July 24
* Pets now receive a Morale Boost when the team they are on earns a Morale Boost.
* New character sorting options are available on the character selection screen.
Was that sarcastic? I don't see any update notes for today. It would be nice if they fixed the pets-get-no-morale-boost problem so quickly.

EDIT: yay, 20 minutes later, update notes are finally up.

Last edited by ducktape; Jul 24, 2006 at 10:36 PM // 22:36.. Reason: aha
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Old Jul 25, 2006, 01:00 AM // 01:00   #13
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Woot. Pet morale boosts. Its great to see that the development team are concentrating on the key game issues.
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Old Jul 25, 2006, 01:33 AM // 01:33   #14
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If they decided to let pets to receive morale boost and DP

I think they should make pets to be able to get the effect of Aegis, Extinguish, Heal party, Order of Pain, Order of Vamp and Order of Apopstacy etc.

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Old Jul 25, 2006, 12:22 PM // 12:22   #15
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Quote:
Originally Posted by keathmae
If they decided to let pets to receive morale boost and DP

I think they should make pets to be able to get the effect of Aegis, Extinguish, Heal party, Order of Pain, Order of Vamp and Order of Apopstacy etc.

Pets are not part of your party, they are considered allies.
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Old Jul 25, 2006, 12:39 PM // 12:39   #16
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Besides Bunny Thumpers pets aren't exactly a huge source of damage are they...

Problem is the moment they implement this into PvE they'd better bring in a major update in the pet AI. At the most pets are dumber than res happy Mhenlo. If i feel like going Beast Mastery in PvE, my pet had better be able to retreat when i want the frigging thing to.
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Old Jul 26, 2006, 07:26 AM // 07:26   #17
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do you get dp in alliance battle?
think about that and you will get your answer for the question you've asked
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Old Jul 26, 2006, 07:46 AM // 07:46   #18
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Quote:
Originally Posted by Evilsod
Besides Bunny Thumpers pets aren't exactly a huge source of damage are they...


sarcasm?
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Old Jul 29, 2006, 05:34 AM // 05:34   #19
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*sigh*

So much misinformation in this thread.

The reason pets we made to get DP is because they were overpowered. Yes, they pet AI is complete trash. So to balance it they gave pets very good damage. The problem is when you start using skills for pure pressure and you don't care when they hit the pets become very scary. If you spec well into beast mastery (around 12+) pets do nearly as much damage as a warrior. In addition you can spike pet attacks with your player's attacks.

Before pet DP there was no way to even phase a thumper's pet. Comfort just brings the thing back. With DP you can at least slow the thumper down.

Pets gaining morale boosts is just fair, if it DPs it should be able to recover. The rules of DP should be evenly applied when they are applied.

The crux of the pet problem is the horrible AI. Until the AI is fixed pets need exaggerated damage to be useful. However this makes the pure damage skills very strong while keeping the conditional skills pretty weak.
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Old Aug 02, 2006, 05:58 PM // 17:58   #20
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Quote:
Originally Posted by kvndoom
Not losing DP is a nerf. If they gain DP like people, fine, but they should lose it like people. Each kill is progressively easier, and once the pet hits 60%, it gets dropped in 2 or 3 seconds after you rez it, since Comfort only gives it ~55% health anyway.

I've noticed in Arenas now that Spiteful and Price of Failure get put on pets from the onset. Of course a pet can't call its hexes and a monk isn't going to give it priority, and the animal AI is dumber than dry dirt, so it just kills itself. And then the DP chain starts, until it has 60%, and you rez it with what, about 100 health, which a warrior can take away with 2 hits.

Pardon my Swahili, but that's freaking gay.
I agree 100%

And I don't quite see how this would hurt IWAY. If pets die easier, that just means more dead things for IWAY to last longer.
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